Aug 22, 2014

What a ride it has been! (Edited)

If you've been a regular visitor here at, you'll probably know that it's gotten a bit quiet in these parts. I apologize that I haven't been able to provide new content in recent weeks. Due to recent events in my personal life, I've had to step away from administrating this site and hosting our podcast. While things have mostly settled down on the home front, the break has allowed me to take a close look at my personal priorities. I've concluded that in my heart, I'm ready to close this chapter of my life.

To Carbine, the WildStar community and my new life-long friends that I've met on this amazing journey - THANK YOU for adding joy to my life over the last year and a half. I will never be the same because of your kindness, support and generosity. 

I'll see you all on Nexus and beyond!

With all my thanks, 

Mike "Arawulf" Joseph

P.S. Who knows when things may change? I'm still a huge fan of WildStar and will continue to play. I'll also still tweet from our Twitter account from time to time as well with some fun/lighthearted stuff from in the game.

Aug 8, 2014

WildStar at Gamescom: Special In-Game Loot, Live-Stream Schedule and More

Attending gamescom this year? If so, be sure to stop by the Twitch booth where the community team will be handing out some nifty swag including a WildStar t-shirt and a special code for a 7-day trial and some in-game items which include:
  • Fancy Pants Top Hat & Monocle
  • Unique gamescom Dye
  • Imperium Housing D├ęcor
  • A unique in-game title; “Showstopper”
The Imperium Housing Decor and the Fancy Pants Top Hat & Monocle
But, for the rest of us that can't attend, WildStar will streaming each day from the main Twitch channel. The WildStar streaming schedule will be as follows:

WEDNESDAY 13TH – 16.00 CEST (BST+1) / 07.00 PDT
WildStar First Look: Protogames Dungeon - Join Senior Systems Designer Nick Roth & English Community Manager Mark Hulmes as they discuss the Ultimate Protogames Dungeon

THURSDAY 14TH – 12.40 CEST (BST+1) / 03.40 PDT
Devs vs Fans PvP Battle Royale! - A selection of our developers and community team go head to head with some fans in an Arena 3v3 Match live on stream!

FRIDAY 15TH – 18.20 CEST (BST+1) / 09.20 PDT
WildStar First Look: The Mystery of Drusera and The Defile await! Senior Content Designer Megan Starks and German Community Manager Jan Sterl talk about our next drop!

SATURDAY 16TH – 13.40 CEST (BST+1) / 04.40 PDT
Devs vs Fans PvP Battle Royale Part Zwei! - Round 2 of our Devs vs Fans 3v3 Arena Match!

SUNDAY 17TH – 11.00 CEST (BST+1) / 02.00 PDT
WildStar Housing: Extreme Makeover Edition! – We check out some of the newer Housing plugs coming in future drops, as well as discuss some of the creative things you can do in WildStar Housing with Senior Content Designer Megan Starks and English Community Manager Mark Hulmes.

Also, be sure to follow WildStar on Twitter and on Facebook for more awesomeness during the event!

Aug 6, 2014

IRL WildStar Crafting: 3D Printed Exile Wall Decoration & Keychain

It's no secret that I'm a big collector of IRL WildStar goodies. I may have just received my favorite two pieces in the mail: a friend, guildie and talented IRL crafter has sent me this amazing 3D printed Exile wall decoration and a snazzy WildStar keychain. Nathan had been showing his progress on Twitter (@frozndragon) but I was amazed to see the final result. Check out the pics below to see Nathan's handiwork!

Jul 30, 2014

Wildstar Fans to be Sabotaged with Drop 2 Tonight!

This afternoon Cougar tweeted that WildStar's second monthly drop, Sabotage, will be live on the servers at midnight PST. The drop features tons of new PVP features including a new 15 v battleground, Daggerstone Pass. The BG has bombs, bombs, and apparently more bombs.


For more information on Sabotage and all its features, see the official website!
Source: Cougar tweet

Jul 22, 2014

WildStar Raid Attunement Guide: Part 1 - The Genesis Key (Video)

Our good friend Richie Procopio (aka Bogotter) had begun a series of videos to highlight the process of getting attuned for raiding in WildStar. In his first video in the series, he explains how to obtain the Genesis Key, which unlocks a series of quests that will eventually unlock both the Genetic Archives (20 player raid) and Datascape (40 player raid). Enjoy!

Source: YouTube
More Richie:

Jul 18, 2014

In-Game Equipment Management API is Coming Soon

Players in WildStar enjoy the ability to quick swap between different action bars/AMP sets in order to participate in different content or perform different roles. If a Medic wants to switch from heals to DPS, it's quite simple - just an easy click of a button on the UI. Unfortunately switching between gear sets has not been as easy ... but that's all about to change.

In a recent post on the WildStar subreddit, Carbine confirmed that the idea of an in-game equipment manager API has been a hot topic at the studio and that it is currently in development. Since it's a significant addition players shouldn't expect to see it added in a hotfix but rather a full patch drop in the future.

The creation of the API doesn't necessarily guarantee that Carbine will build an equipment manager by default, but it does mean that the community should see a host of addons that will accomplish this. Either way, this is a great quality of life addition for players.

Source: Reddit

Joe Piepora's update on Dungeon/Adventure Loot: "The devs are listening!"

Carbine recently informed the community of some changes that were going to be implemented to help reduce the toxic "gold medal or bust" mentality that had formed for those attempting veteran dungeons and adventures. These changes spawned a lengthy (and at times heated) debate among those who had differing opinions on the long term effects of these changes. While overall loot was increased throughout the instances, the guarantee of a purple drop upon completion was removed. Some had expressed concern that these changes favored the less skilled and removed guaranteed rewards for the skilled while others agreed that this change would achieve the purpose of minimizing the "gold medal or bust" mentality.

In the spirit of transparency, lead systems designer Joe Piepora, stopped by the official forums to pull back the curtain on the recent loot changes, offer a deeper explanation behind them and hint at further upcoming changes based on community feedback.  

Here's Joe's full post:


Hey all,
Thanks for the feedback on yesterday’s changes. I thought I’d pull back the curtain a bit and post about the reasoning behind some of these changes alongside some data to push things along.

Firstly, I would like to clarify some of the details concerning the drop rates for superb items in dungeons and adventures. It was not clear that superb quality rewards were not going to be a 100% drop for completing a gold medal run, and that’s on us. In the spirit of transparency, then, here’s the information regarding drop rates and the effects of medal runs:
  • The superb item loot table has a 20% chance to be selected to drop from the final boss or event of a dungeon or adventure.
  • The superb item loot table has a 10% chance to be selected to drop from each bonus medal loot roll. 
  • Combined, there’s the opportunity for up to 4 possible purple drops from the final boss.
Bluntly: when you kill the final boss of a dungeon, that boss has a 20% chance to drop one of the previous gold medal purple rewards instead of a blue item. Every extra roll provided by a medal reward has a 10% chance to drop an epic reward. You can and will occasionally get 4 blue items for completing a Gold medal for War of the Wilds. It is also possible, but statistically less likely, to receive multiple purples.

A more fundamental question, though, surrounds why this change was necessary. A bit more detail on that:

  • Superb (purple) items were originally intended to be exceedingly rare. So rare in fact that they were designed to be completely unnecessary for starting progress in Genetic Archives. We thought of them as interesting bits to chase for the fully engaged 5 player group audience.
  • The primary source of purple items through PvE content was intended to be 20-player raid content, with other sources providing some additional loot opportunities. It was not our intention for them to be commonplace through dungeons and adventures.
Frankly, we were surprised with how quickly gold medal runs became the standard and the resulting impact of that on the group play experience. A “Gold Medal or Bust” mentality developed where players placed more value on purple rewards than on the groups in which they played, and this is something that needed to be addressed. The goals in this change were as follows:
  1. Reduce toxic behavior in Group Finder-initiated groups.
  2. Ensure that purple items remain rare chase items in the dungeons/adventures, as intended, rather than as a reason to farm gold medals in the easiest veteran spaces.
  3. Return the emphasis toward instance completion away from medals, while keeping medals valuable in their own right.
You have been forthright with your concerns about the way we’ve gone, and offered up some interesting suggestions. I’ve been reading many of them while thinking about this, and I assure you that we are not deaf to your concerns over this or other items regarding elder game item balance. Reward structures, in particular, are important and can be divisive, particularly in the elder game.

After we’ve had some time to discuss the feedback internally, I’ll write up another post discussing our plans for this and other issues. As we evaluate the impact of these changes in game on our diverse player base, we’ll continue to adapt and revise the plans when and where we feel it is suitable. We’re always discussing these issues and we encourage you to as well, both with us and amongst yourselves. The devs are listening!